A Greedy Algorithm for Aligning DNA Sequences
JOURNAL OF COMPUTATIONAL BIOLOGY Volume 7, Numbers 1/2, 2000
Abstract
For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors
from other sources, a greedy algorithm can be much faster than traditional dynamic programming
approaches and yet produce an alignment that is guaranteed to be theoretically
optimal.We introduce a new greedy alignment algorithm with particularly good performance
and show that it computes the same alignment as does a certain dynamic programming algorithm,
while executing over 10 times faster on appropriate data. An implementation of
this algorithm is currently used in a program that assembles the UniGene database at the
National Center for Biotechnology Information.
PARPST: a PARallel algorithm to find peptide sequence tags
CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment
BMC Bioinformatics 2008, 9(Suppl 2):S10
Abstract
Background
Searching for similarities in protein and DNA databases has become a routine procedure in Molecular Biology. The Smith-Waterman algorithm has been available for more than 25 years. It is based on a dynamic programming approach that explores all the possible alignments between two sequences; as a result it returns the optimal local alignment. Unfortunately, the computational cost is very high, requiring a number of operations proportional to the product of the length of two sequences. Furthermore, the exponential growth of protein and DNA databases makes the Smith-Waterman algorithm unrealistic for searching similarities in large sets of sequences. For these reasons heuristic approaches such as those implemented in FASTA and BLAST tend to be preferred, allowing faster execution times at the cost of reduced sensitivity. The main motivation of our work is to exploit the huge computational power of commonly available graphic cards, to develop high performance solutions for sequence alignment.
Results
In this paper we present what we believe is the fastest solution of the exact Smith-Waterman algorithm running on commodity hardware. It is implemented in the recently released CUDA programming environment by NVidia. CUDA allows direct access to the hardware primitives of the last-generation Graphics Processing Units (GPU) G80. Speeds of more than 3.5 GCUPS (Giga Cell Updates Per Second) are achieved on a workstation running two GeForce 8800 GTX. Exhaustive tests have been done to compare our implementation to SSEARCH and BLAST, running on a 3 GHz Intel Pentium IV processor. Our solution was also compared to a recently published GPU implementation and to a Single Instruction Multiple Data (SIMD) solution. These tests show that our implementation performs from 2 to 30 times faster than any other previous attempt available on commodity hardware.
Conclusions
The results show that graphic cards are now sufficiently advanced to be used as efficient hardware accelerators for sequence alignment. Their performance is better than any alternative available on commodity hardware platforms. The solution presented in this paper allows large scale alignments to be performed at low cost, using the exact Smith-Waterman algorithm instead of the largely adopted heuristic approaches.
Sequence Alignment with GPU: Performance and Design Challenges
Parallel & Distributed Processing, 2009. IPDPS 2009. IEEE International Symposium on
Publication Date: 23-29 May 2009
Abstract
In bioinformatics, alignments are commonly performed in genome and protein sequence analysis for gene identification and evolutionary similarities. There are several approaches for such analysis, each varying in accuracy and computational complexity. Smith-Waterman (SW) is by far the best algorithm for its accuracy in similarity scoring. However, execution time of this algorithm on general purpose processor based systems makes it impractical for use by life scientists. In this paper we take Smith-Waterman as a case study to explore the architectural features of Graphics Processing Units (GPUs) and evaluate the challenges the hardware architecture poses, as well as the software modifications needed to map the program architecture on to the GPU. We achieve a 23x speedup against the serial version of the SW algorithm. We further study the effect of memory organization and the instruction set architecture on GPU performance. For that purpose we analyze another implementation on an Intel Quad Core processor that makes use of Intel’s SIMD based SSE2 architecture. We show that if reading blocks of 16 words at a time instead of 4 is allowed, and if 64 KB of shared memory as opposed to 16 KB is available to the programmer, GPU performance enhances significantly making it comparable to the SIMD based implementation. We quantify these observations to illustrate the need for studies on extending the instruction set and memory organization for the GPU.
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